![]() ![]() ![]() This is automatically tiled over the map in 4x4 cell blocks. The value 0xFF is reserved for clear terrain. The full range of TilesetID values can be looked up in the tilesets.ini file in Nyerguds' ini dump of the game's internal data. The mission file works with a system of cell numbers, which are simply the indices of the cells in that full array. This array is interpreted like most image formats wrapping around at a width of 64. Specific cell number inside the tileset file to use for this cell. ![]() ID of the tileset file to use for this cell. bin, is a simple array of 64*64 cells, each cell being a struct of the following two bytes: The raw indestructible map terrain, stored in a binary file with extension. ![]()
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